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A Passive Mob: How Video Games Silence Dissent
Often game design enacts protest as something negative or apolitical. How could it instead ignite criticality and political agency?
We publish a wide range of stories on a weekly basis, including articles and essays produced by fellowship participants, transcripted lectures, and original pieces by the Futuress team, often in collaboration with partner organizations.
We offer a lively monthly program of online workshops, lectures, panel discussions, and networking events around the politics of design.
Our authors and lecturers come from a globally-dispersed community of mostly womxn and non-binary designers, writers, journalists, editors, researchers, educators, artists, activists, and beyond.